Wednesday, April 25, 2012
MP13: OP1- Two Character Poses
Wednesday, April 18, 2012
MP11- OPT. 4: Powerups
For my game, the player can collect hidden tools in
the game that are required to open the locked doors at the end of
each maze. There are a certain number in the room, and a certain
number required to open the door. There may be more than the required
number in the room, leaving players options and not having to find
them all. So finding the maze exit isn't enough; you need to collect
the objects in order to open the door, so the player must search all
corners of the maze to open the exit. Wrenches, hammers, screwdrivers, and pliers, are featured collectibles that the player must locate.
MP11: OPT1- Portfolio Plans
My plans for a portfolio include a collection of everything I would have done that highlights myself as a designer. I would include storyboards detailing the kind of design and story flow I would want produced in my game. The mechanics for the game would be outlined in diagrams, and brief summations in text explaining how the game works and plays. The levels will be summarized in terms of how they work with the story and gameplay, and the basic structure and design though conceptual art and descriptions. Screengrabs of the levels will be included as well. I would want the portfolio to properly identify me as a writer, an idea man, a director of projects, someone who can help lead the other members of a game's production team.
MP11-OPT.11: Character Traits and Backstory
The character for my maze game is Ben Burns. He works as a repairman in the Saint's Hotel, an old hotel establishment from years ago; when larger hotels started springing up. Its located on a small street in the now overgrown bustling metropolis it used to dominate. The hotel is now recently put on a list for potential demolition. The hotel was always rumored to be haunted, but what creepy old building isn't? Especially hotels. Ben Burns, who had been working there for years now, is late at work in the old
hotel, cleaning and repairing anything that required it. He worked
tirelessly, floor after floor, as he was the only remaining staff
member at work besides the manager and security guard. After
finishing his nightly duties, he made his way down the old worn steps
to the basement. Putting away his gear in his leather tool belt
amidst the lonely dark, he noticed a flicker of light emanating from
a normally gloomy and nondescript corner of the room. He carefully
approached the mysterious white aura leaking from the hairline cracks
in the stone, and cautiously eyed the wall for any sudden movements.
He reached the strange light striations at the rooms edge and slowly
touched his hand to the wall. After a moments pause, there was a
thud, and a distinct unlocking sound, as the wall receded two inches
back into the room's side. It then slide back and left into the wall
itself, and revealed the odd wonders behind. Ben stepped in through
the light, and before him stood an immense room, littered with
winding twisting corridors. He had arrived on an overlook, starring
out at a bogglingly layered labyrinth of maze like masonry far below
him. The platform lowered with a sudden jolt, and Ben slowly
descended into the hallways of the stone trap, that laid sleeping
below the grand hotel's ancient foundation. He panicked as he dropped
lower, but with an unavoidable sense of awe as he watched the walls
rise around him. As he reached his destination, he suddenly voices
cry out; wavering towards him from the darkness ahead. They sounded
forlorn and in pain. A shiver shot through Ben's quaking body as he
took one first step off the platform. The moment he was on solid
ground, the platform shot back up with high speed towards the top
floor. Ben starred into the maze's maw as he heard the echoes of lost
beings wailing from beyond. He didn't know if these were real people
or just of his imagination. Or worse, a trick by the manic maze. All
he knew was he suddenly felt compelled to progress. So he picked his
tool belt up high on his waist, and proceeded into the unknown ahead
of him. What Ben finds out is that the hotel is actually built on top of an eternal portal to hell, and the demons below are slowly making their way up to the surface. The deeper Ben goes, the closer he gets to meeting the devil's minions on their way to the human world.
Positive Traits- Hard worker, determined, kind honest heart
Negative Traits- A little clumsy, sometimes puts work ahead of other things, a bit hot headed
Visual Characteristics- greying hair, a tool belt, a grease spot on the left side of his face, jeans and a t-shirt.; the shirt has the words, "Angel's Mechanics" written on it.
Positive Traits- Hard worker, determined, kind honest heart
Negative Traits- A little clumsy, sometimes puts work ahead of other things, a bit hot headed
Visual Characteristics- greying hair, a tool belt, a grease spot on the left side of his face, jeans and a t-shirt.; the shirt has the words, "Angel's Mechanics" written on it.
Sunday, April 15, 2012
Thursday, April 12, 2012
Wednesday, April 4, 2012
MP9: OPT3- Photoshop Brick Textures
I took these original images, scaled them down, removed their watermarks, and cropped them and used the offset filter as the book instructed.
MP9: OPT 2- Maze Sketches
Easy Maze |
Intermediate Maze |
Difficult Maze |
The maze maps have a key I included, to understand the layout. The S with the arrow is the starting spot, the one with the E the exit. The star symbol is a collectable that will open the exit door, and the number symbol with the number next to the exit, is the number of collectable objects required to unlock it.
MP9: OPT 1- Maze Backstory and Mechanics
Backstory:
Ben Turi was late at work in the old
hotel, cleaning and repairing anything that required it. He worked
tirelessly, floor after floor, as he was the only remaining staff
member at work besides the manager and security guard. After
finishing his nightly duties, he made his way down the old worn steps
to the basement. Putting away his gear in his leather tool belt
amidst the lonely dark, he noticed a flicker of light emanating from
a normally gloomy and nondescript corner of the room. He carefully
approached the mysterious white aura leaking from the hairline cracks
in the stone, and cautiously eyed the wall for any sudden movements.
He reached the strange light striations at the rooms edge and slowly
touched his hand to the wall. After a moments pause, there was a
thud, and a distinct unlocking sound, as the wall receded two inches
back into the room's side. It then slide back and left into the wall
itself, and revealed the odd wonders behind. Ben stepped in through
the light, and before him stood an immense room, littered with
winding twisting corridors. He had arrived on an overlook, starring
out at a bogglingly layered labyrinth of maze like masonry far below
him. The platform lowered with a sudden jolt, and Ben slowly
descended into the hallways of the stone trap, that laid sleeping
below the grand hotel's ancient foundation. He panicked as he dropped
lower, but with an unavoidable sense of awe as he watched the walls
rise around him. As he reached his destination, he suddenly voices
cry out; wavering towards him from the darkness ahead. They sounded
forlorn and in pain. A shiver shot through Ben's quaking body as he
took one first step off the platform. The moment he was on solid
ground, the platform shot back up with high speed towards the top
floor. Ben starred into the maze's maw as he heard the echoes of lost
beings wailing from beyond. He didn't know if these were real people
or just of his imagination. Or worse, a trick by the manic maze. All
he knew was he suddenly felt compelled to progress. So he picked his
tool belt up high on his waist, and proceeded into the unknown ahead
of him.
Gameplay Mechanics:
The player controls Ben in a first
person perspective, as they go through the series of mazes, spiraling
downwards into the depths of the hotel. The player can jump, and move
in eight cardinal directions with the arrow keys. The player can
collect hidden tools in the game that are required to open the locked
doors at the end of each maze. There are a certain number in the
room, and a certain number required to open the door. There may be
more than the required number in the room, leaving players options
and not having to find them all. So finding the maze exit isn't
enough; you need to collect the objects in order to open the door, so
the player must search all corners of the maze to open the exit. Once
they do, they descend to the next maze, where as each one gets
harder, traps may appear. Some mazes may have gaps to leap over, or
spikes that may drop on them that require timing to pass. Each level
presents an increasing challenge beyond the layout of the maze
itself.
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