Monday, February 27, 2012

MP5: OPT1- Pitch Document for C.T.F: BATTLEGROUNDS


C.T.F. : BATTLEGROUNDS
(CAPTURE THE FLAG)
Pitch Document
Author: Derek Sabety
Date: 2/27/12
OVERVIEW
Taking the classic game of Capture the Flag and bringing it to the digital world, C.T.F.: Battlegrounds is a multi-platform strategy title that allows players to best their friends or computer AI in six on six C.T.F. battles. There will be additional varying game modes for different scenarios and play styles. Examples of such would include larger battles of eight on eight, or smaller versions condensed to four. These are included in the “classic” style of play, but also in the BATTLEGROUND MODE version as well.
The platforms handling the game would include the iPhone, iPad, Android tablets, and a Facebook version as well. Its the best way to have the game accessible anywhere and at anytime, and allow players to share the scores and strategies with their friends. The game will be monetized through ads and deluxe versions of the game, which will include more playing field maps and a bonus DEFEND THE FLAG mode.
WHY ARE WE MAKING THIS GAME?
The original Capture the Flag is a great outdoor game, but its not really played as much as it was in earlier years, and even then it was generally left for kids. But now with digital games and technology, we can bring the game to all new age groups, specifically the 17-25 age demographic, with a modern twist to a strategy classic. By turning it into a touch and go multi-platform digital game, we can make it new, exciting and competitive by transforming it with flashy graphics, art and sound, all mixed in with the new game modes that will change how young adult audiences think about C.T.F. We can tap into the appeal of casual games, by creating an easy to learn and diverse version of Capture the Flag, that will aim to have a little something for everyone.
WALK US THROUGH THE GAME
Players begin by selecting their game mode, which may vary in options depending on if they are using the standard or deluxe version of the game. Players will choose the team size for the match, and then the number of individually assigned classes for their AI teammates. Players will create a custom team made up of defenders, hunters, and chasers. Players will then choose their team color, a choice in the battleground playing map for the match, and then be given a position for their flag on the field. The player then acts as the “leader” for their team, positioning them where they want on the field to create strategy, as each AI class has different strengths and weaknesses. Players, seeing only their opponents defenders and flag visible on the map, attempt to turn by turn move their players across the field, to reach the flag. In game items and game modes will change gameplay, depending on what the players feel like doing. But each offers this same basic concept, with the exception of DEFEND THE FLAG mode, which entails on player creating a barrier of teammates to defend the flag from being taken by an oncoming and increasingly difficult horde of flag hunters.
SIMILAR GAMES
RTS/Strategy games

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