Wednesday, April 18, 2012

MP11- OPT. 4: Powerups

For my game, the player can collect hidden tools in the game that are required to open the locked doors at the end of each maze. There are a certain number in the room, and a certain number required to open the door. There may be more than the required number in the room, leaving players options and not having to find them all. So finding the maze exit isn't enough; you need to collect the objects in order to open the door, so the player must search all corners of the maze to open the exit. Wrenches, hammers, screwdrivers, and pliers, are featured collectibles that the player must locate.

MP11: OPT1- Portfolio Plans

My plans for a portfolio include a collection of everything I would have done that highlights myself as a designer. I would include storyboards detailing the kind of design and story flow I would want produced in my game. The mechanics for the game would be outlined in diagrams, and brief summations in text explaining how the game works and plays. The levels will be summarized in terms of how they work with the story and gameplay, and the basic structure and design though conceptual art and descriptions. Screengrabs of the levels will be included as well. I would want the portfolio to properly identify me as a writer, an idea man, a director of projects, someone who can help lead the other members of a game's production team.